Bringing together academic and business expertise

DigitalLabs@MMU combines the traditional university aims of experimentation, knowledge sharing and discovery with a commitment to deliver business solutions that have an immediate impact. We’re based in the School of Computing, Mathematics, and Digital Technology at Manchester Metropolitan University and can draw on the expertise and services of one of the largest Universities in the UK to deliver web based applications, mobile apps and games.

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Building a Drupal CMS to manage content on iOS - Part 2 (the iOS bit)

Welcome to Part 2. In part one you explored the Drupal side of the system, installed the necessary modules, created a content type, created a node queue and populated it with some content.

You should now be able to check the version of a content package and retrieve a path to download it e.g

http://contentcaptureexample.digitallabsmmu.com/contentpackagerjson/1

Getting Wasted game aims to encourage recycling

Getting Wasted, hopes to encourage Manchester’s 70,000 students to tidy up and recycle more.

Created here at DigitalLabs@MMU, the phone, tablet and web based game involves players sorting through rubbish in virtual rooms and putting the waste into the correct bins. It’s simple to play and features different levels where the recycling needs to be sorted, becoming increasingly difficult with bonus items and levels.

Building a Drupal CMS to manage content on iOS - Part 1 (the Drupal bit)

This series introduces a Content Capture system that allows content for (in this case) iOS applications to be captured, managed and deployed through Drupal. The source code for this project can be found at https://github.com/CMDT/ContentCaptureExample. This is a minimum approach emphasising the fundamental features needed to get up and running. This means that it can be extended in many ways to fit a number of desired needs.

Short Course: Collaborative design and prototype testing

The course

Requirements gathering processes can be tortuous and unsuccessful. Stakeholders often disagree and long, written, requirements documents can lead to misunderstandings.

Working collaboratively to build a rapid prototype allows all parties to see a solution take shape, to discuss misunderstandings and to point out issues with a design early in the process.

Prototypes can also be used in a user testing process to identify user interface issues before investing time in building the solution.

Short Course: Introduction to User Testing

Judith Fellowes MRes(Dist) has developed an Introduction to User Testing course with Manchester Metropolitan University. The course will take place in September 2014 and will be co-delivered with Dr Rabia Khan of Manchester Metropolitan University. The co-delivery approach aims to give delegates the best combination of industry experience, academic rigour and training expertise. Course delegates will walk away with the skills and resources they need to confidently run their own user testing sessions.

Case Study: Usability and User Experience testing for trytuscany.co.uk

The testing was conducted for a website, which provides accommodation in Tuscany region in Italy, which is favorite destination for English holiday makers, who likes food and wine or who are active cyclists as well as for international students who visit Tuscany during their Euro trip travelling. The purpose of the website is providing updated information about the region itself, locations offered and further booking of accommodation via online booking platform, which is part of the website.

Time Machine gets a makeover

'Manchester Time Machine' the app that gives iPhone and iPad users access to rare archive film of Manchester has had a makeover. the GPS enabled app creates a street level tour of Manchester’s streets and people over the last 100 years.

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The Usability Laboratory is available for hire

A facility designed to capture and analyse human behaviour as we interact with a host of technological devices including computers, mobile devices and video game consoles.

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